Author: Eli Wesley Barker
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LipSync – Background designs
Moving away from the technicality of my animation, I began to comprehend colour theory, playing with my own backgrounds and trying to assess where I wanted the darkest areas to be found and what emotions I wanted to inflict through each tone. I found this exciting and fun because there were so many possibilities and…
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LipSync – X-sheets and mouth shapes
I made rough notes to signal how I wanted the character to be perceived, creating directors notes that would help me when animating. Analysing the phonetic sounds in the audio was time consuming but essential when creating lip sync that appeared realistic. I used premier to locate what noises were made at what frame and…
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LipSync – Storyboard and Animatic
I then began making an animatic, first roughly drawn on paper and then cleaned up digitally. I kept it simplistic aiming for a smooth transition between key poses within the audio. This in turn, allowed me begin working on my x-sheet with ease.
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LipSync – Character design and turnarounds
Once I had narrowed down to a character I could confidently draw repetitively, I decided to take my design digitally. Using the ink tool on Procreate. I removed complex details to make it easier to animate. I found it difficult to keep a steady medium between a character that has unique aspects but was not…
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LipSync – Character design and audio
Working from an original piece of conversational audio made this project fascinating as I had to pay attention to the sound of someone’s voice and the atmosphere around them. Once I had the audio, I began creating a mood board containing themes of queerness, clowns and the sea. I wanted to incorporate their eccentric styles…